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A trip through the Graphics Pipeline : Index

This series is intended for graphics programmers that know a modern 3D API (at least OpenGL 2.0+ or D3D9+) well and want to know how it all looks under the hood. It’s not a description of the graphics...

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Disabling vsync in OpenGL using GLX

Quick code snippet about disabling VSync with GLX, using glXSwapIntervalEXT, glXSwapIntervalMESA or glXSwapIntervalSGI  functions. For more information ,follow this link. PFNGLXSWAPINTERVALEXTPROC...

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Distance field GPU Particle Collision

A video, demonstrating how to enable and use distance field GPU particle collision for a better particles.

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Profiling With Console and FPS Charts in Unreal Engine

Video describing how to do profiling in Unreal Engine.

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